

The other big advantage of cycling cards is finding land drops. In matchups where that card is good, you can choose to not cycle it. If a card with cycling is bad in a certain matchup you can just exchange it for a fresh card off the top of your library. When your cards can act as one thing or can turn into something else, it allows you to make choices about how best to use them. What’s the Point of Cycling? Is it Good?Ĭycling gives you options with your cards. This large number of cycling cards has led to over 200 unique cards in Magic’s history that have the cycling ability. In the latest set to feature cycling, Ikoria, we saw 60 cards with cycling on them, nearly doubling those original sets! As you can tell just from these first two sets, cycling tends to show up in large numbers whenever it’s featured. An additional 31 cycling cards were printed in Onslaught. With 34 unique cards printed in Urza’s Saga, cycling was a core mechanic during its first printing. While not quite evergreen, it’s appeared in multiple blocks across Magic’s history from Urza’s Saga to Onslaught, Time Spiral, the Alara block, Modern Horizons, Ikoria: Lair of Behemoths, and the Amonkhet block. The History of Cycling in MTGĬycling debuted in Urza’s Saga and has become a popular and recurring mechanic ever since. You basically pay a cost and turn one card into a different one. When you pay those costs, you put a trigger on the stack to draw a card.

Curator of Mysteries | Illustration by Christine ChoiĬycling is a keyword ability that allows you to pay the cycling cost of a card to discard it.
