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Necromancer diablo 2 resurrected
Necromancer diablo 2 resurrected








Naturally there are some Variations like if I had bramble I’d use revives just for the minions with Thorns. Thus…For my PDagger (its a challenge build) I don’t allow CE, PNova, Minnions or a melee merc. The key with PDagger is you must start restricting your skill usage because once you use Nova at all, which you are going to max, you will find using PDagger is totally useless. Would love to hear what people think, and also to learn from their experiences and ideas for a Dagger-mancer! For bosses, resort to Lower Resist or Amplify Damage.Īnyway, just an idea for a wacky build – really more of a playstyle because max synergies are required, regardless. Cast one of those, and run around stabbing everything. The most obvious is Dim Vision, but Confuse, Attract and even Terror would do the trick. There are actually several ways to achieve similar evasion in the Curse tree. That got me thinking about evasive rogue-type classes in other games, that melt in and out of the shadows and put their targets down with a devastating back-stab. Combined with the significant bonus to AR that PD confers, it therefore seems clear that the idea is to hit once, really hard.īut to do that, of course, you have to get quite close to the target – and in all likelihood, its numerous buddies – and Necromancers are not exactly known for being bruisers: they kill at range.

necromancer diablo 2 resurrected

What a weird skill.īecause subsequent PD attacks do not stack their poison with previous attacks, I think that IAS is only useful for the physical component of an attack (plus any non-poison magical damage and life/mana-steal from gear, etc.). So I enjoy playing off-beat builds – strictly PvM and mostly solo – and am currently looking at Poison Dagger (PD).










Necromancer diablo 2 resurrected